TURKISH JOURNAL OF ONCOLOGY 2022 , Vol 37 , Num 1
Acute Effects of Video Game-based Exercises in Patients Receiving Chemotherapy After Breast Cancer Surgery - A Pilot Study
Özlem FEYZİOĞLU1,Özgül ÖZTÜRK1,Selvi DİNÇER2,Arzu AKAN3
1Department of Physiotherapy and Rehabilitation, Acibadem Mehmet Ali Aydinlar University Faculty of Health Sciences, Istanbul-Turkey
2Department of Radiation Oncology, Professor Doctor Cemil Tascioglu City Hospital, Istanbul-Turkey
3Department of Breast and Endocrine Surgery, Professor Doctor Cemil Tascioglu City Hospital, Istanbul-Turkey
DOI : 10.5505/tjo.2021.2875

Summary

OBJECTIVE
Virtual reality programs, which have developed rapidly with the advancement of technology, have led to the development of alternative treatment methods preferred in rehabilitation. This study aimed to investigate the acute effects of a video game-based exercise program applied after breast cancer surgery on the upper extremity functionality, pain severity, and the level of fatigue.

METHODS
Fifteen female patients aged between 30 and 60 years (50.13±8.79) who completed their 12th week after breast cancer surgery and were received adjuvant chemotherapy treatment were randomly included in this pre-test and post-test study. The patients were performed a 30-min video game-based exercise program. The muscle strength, range of motion (ROM), pain and fatigue level assessments were performed before and after the video game-based exercises. The level of exercise pleasure was determined with the modified visual analog scale.

RESULTS
Shoulder flexion, abduction, and external rotation ROM significantly increased after video game-based exercise program. No difference was detected for shoulder abduction muscle strength (p>0.05) and pain level significantly increased (p<0.05). The average exercise pleasure level is 4.5/5 and the average fatigue level was 11.13/20.

CONCLUSION
Video game-based exercises provided improvement in ROM of the shoulder joint without causing fatigue. Studies with different treatment durations are needed to minimize the increase in pain level.

Introduction

Breast cancer is the most leading cause of malignancy among women in the world. The survival rate of breast cancer has increased by 20-30% in the past 5-10 years. As a result of this increase, it is necessary to focus on the problems that the patients suffered after the surgery or other cancer treatments.[1]

Treatment approaches after breast cancer surgery are adjuvant chemotherapy, radiotherapy, and endocrine therapy.[2] Adjuvant therapies such as chemotherapy and endocrin therapy are effective in reducing the risk of cancer recurrence,[3] but lead to impairments in physical functions.[4] Cancer and treatment-related symptoms become a major stress factor and studies have shown that the rate of depression is higher in patients receiving chemotherapy.[5] Depression and fatigue as a result of the systemic effects of chemotherapy cause poor quality of life.[6] Another side effect of chemotherapy which is commonly seen in muscles, joints, and bones.[7] Postsurgical acute pain sometimes cannot be suppressed and turns into persistent and chronic pain, caused by infection, seroma, and hematoma caused by surgery.[8]

Multimodal therapy methods have been used to increase range of motion (ROM) of the shoulder joint and to achieve pain relief. Strengthening and stretching exercises and self-mobilization techniques that started 4-6 weeks after surgery have revealed significant improvements in pain and ROM.[9] Task-oriented therapy approaches involving repetitive multiple movement patterns are also superior to exercises only in patients with musculoskeletal disorders.[10]

The importance of technology in the rehabilitation field is increasing rapidly and new technologies provide more engagement of patients in their usual care and therapy programs.[11] Virtual reality provides better upper limb functionality at least as good results of usual care which results in improving daily life activities.[12]

Xbox 360 Kinect™ (Redmond, WA) is a virtual reality method that can be easily adapted in clinical practice. The most basic feature of Xbox Kinect™ is interpreting and transmitting sound, image and depth stream data to the interface with its microphone and three-dimensional depth sensors. Xbox Kinect™ captures the movements of the human body and transfers them to the computer.[13] As a product of rapidly developing video games technologies that do not require a controller, Xbox 360 Kinect™ contributes to the current physiotherapy programs.[14]

To the best of our knowledge, no study has been planned to investigate the acute effects of the video basedexercise program on the upper extremity functionality and fatigue in patients who received chemotherapy after breast cancer surgery. This study was planned to investigate the acute effects of the video game-based physiotherapy program after breast cancer surgery on upper extremity dysfunction, pain, and fatigue.

Methods

Study Type
The study has been conducted between November 2019 and May 2020 in patients who had surgery and chemotherapy in Ministry of Health Prof. Dr. Cemil Taşçıoğlu City Hospital Departments of Radiation Oncology and General Surgery. This study has been approved by Acıbadem Mehmet Ali Aydınlar University Ethics Committee on 07.02.2019 (Number: 2019-3/15). In addition, permission was obtained from the hospital where the study was conducted. The participants gave their written and verbal consent. Our study was carried out in accordance with the 2008 Principles of the Declaration of Helsinki.

Participants
A total of 24 patients were evaluated and nine patients who did not meet the inclusion criteria were excluded from the study. Fifteen patients aged between 30 and 60 years who had undergone unilateral mastectomy and completed 12 weeks after surgery were included in the study by simple randomization. All patients were received neoadjuvant chemotherapy. In addition, after the surgery all patients were received at least two cycles of chemotherapy or receiving chemotherapy and were able to continue their usual daily life activities. The exclusion criteria were as; complications due to the surgery, participation in a post-surgical physiotherapy program, neurological diseases that would affect balance and coordination, the existence of vision problems.

Treatment
Xbox Kinect 360 video games were selected considering the functional limitations experienced by the patients. The selected video games were qualified to increase the functionality of the upper extremities and especially consisted of shoulder flexion, abduction, internal, and external rotation movements. In line with the literature, we chose Kinect Sports I Beach volleyball, Bowling, Boxing, and Fruit Ninja were played. The effectiveness of the games have been seen in another our study where we conducted 6 weeks of video gamebased exercise training.[15] Since the patients had not experienced video games before, they had a warm-up and adaptation session with a different video game for 5 min. Later, the patients had a total of 30 min of video game-based exercises under the supervision of an experienced physiotherapist. Patients were excluded if they felt tired to complete the exercises.

Outcome Measures
Patients were evaluated before and after a single session video game-based exercise. The demographic and clinical data were recorded on an information form. Shoulder abduction muscle strength was assessed with a hand-held dynamometer; shoulder joint ROM with a digital goniometer, pain level with visual analog scale (VAS), the perceived fatigue level with Modified Borg Scale and the degree of exercise pleasure with "Modified Visual Analog Scale."

Pain Severity
Visual analog scale (VAS) was used to determine the pain severity. Patients were asked to rate their current pain level on a 10-cm horizontal line in which "0" indicates no pain and "10" indicates the worst possible pain.[16,17]

ROM
Shoulder joint flexion, abduction, and external rotation ROM were assessed with a digital goniometer (Baseline Digital Goniometer).[18,19] The assessments were carried out in the supine position. All measurements were performed 3 times, the mean value was recorded and the same physiotherapist conducted all measurements.

Muscle Strength
The strength of shoulder abductor muscles was evaluated with J Tech Commender Muscle Tester® (Salt Lake City, Utah, USA) hand-held dynamometer. The patients were asked to position their shoulder at 90° and to hold their arms against the applied force. The strength value was recorded as kilograms. Muscle contraction was continued for 5 s and 30 s of rest were given to prevent fatigue. Each measurement was repeated 3 times, the mean value was considered for analysis.[20]

The Pleasure of Exercise
The perceived pleasure of exercise was determined with Modified VAS which is graded from 0 to 5 and "0" indicates "disagree" and "5" indicates "completely agree." The patients were asked to answer "Do you feel pleasure when you are exercising?" and rate their level of pleasure.[21]

Perceived Fatigue Level
Perceived fatigue was assessed to observe the exercise tolerance and Borg Scale was used to determine the fatigue level. Borg Scale was ranged the fatigue with "6" indicates none, "7-8" very very light, "9-10" very light, "11-12" fairly light," "13-14" somewhat hard, "15-16" hard, "17-18" very hard, and "19-20" very very hard.[22]

Sample Size and Statistical Analysis
Sample size was determined based on pain severity from a study performed by Aguirre-Carvajal et al.[23] Based on this study, t-test was used to determine the sample size. At least 13 persons were found to be necessary for strength of 0.80 with an alpha level of 0.05. We included 15 subjects in our study. Statistical analysis was performed using the Statistical Package for the Social Sciences version 21.0 software package (IBM Corp., Armonk, NY, USA). Descriptive data were presented as mean±standard deviation, frequency and percentage (%). The Shapiro-Wilk test was used to check the normality of the data.

The paired t-test was used to determine whether the differences between pre- and post-intervention measurements in the treatment group. P<0.05 was considered statistically significant.

Results

Fifteen patients with a mean age of 50.12±8.79 were included in the study. Of all participants, 46.6% were diagnosed with the right side and 53.4% were left side breast cancer. Breast conserving surgery and axillary curettage were performed in 53% of the patients, while mastectomy and axillary curettage surgery were performed in 46% of the patients. The mean number of lymph nodes removed was 14.3 and none of the patients had distant tissue metastases. More half of the patients had Stage IIB tumor. Baseline demographic characteristics of the participants are shown in Table 1.

Table 1 Demographic variables

Comparison of the outcome measures before and after the single session video game-based exercise program is summarized in Table 2. There were significant differences for shoulder joint flexion, abduction, and external rotation ROM (p<0.05). The pain severity significantly increased after the treatment (p>0.05) and no difference was detected for shoulder abduction muscle strength (p>0.05). Mean perceived fatigue was 11.13±2.69 and mean pleasure of exercise of participants value was 4.5±0.5.

Table 2 Mean and standart deviation of outcome variables at pre- treatment and post-treatment

Discussion

This study investigated the acute effects of video gamebased exercise program in patients who had undergone breast cancer surgery and were receiving chemotherapy on the upper extremity functionality pain and fatigue. Our results showed that video game-based exercises improved shoulder ROM and fatigue level, however, increased pain severity. Furthermore, patients performed the exercises without getting bored.

Virtual reality-based therapy approaches are getting more attention in both clinical practice and researches and studies with long follow-up periods have shown their effectiveness with strong evidence.[24] Xbox Kinect 360 has been utilized to conduct kinematic analysis of upper extremity and to evaluate functionality in patients with breast cancer.[25] Our study has the potential to contribute evidence about acute effects of video game-based exercises on the upper extremity functionality in patients with breast cancer.

Due to the decrease in mortality related to breast cancer over the years, clinicians should focus on the short- and long-term side effects of the treatment approaches. Especially, mobility of the shoulder joint complex decreases between 12% and 16% in patients who had undergone breast cancer surgery compared to healthy individuals.[26] Post-surgical exercise program resulted in 9.72° increase in shoulder abduction ROM in patients receiving adjuvant therapy.[27] In our study despite single-session, shoulder abduction ROM increased with an average of 4.24°. Future studies with longer treatment periods may show more improvement in shoulder joint ROM.[27]

Pain is the most common complication during the post-surgical period. When the painful surgical and chemotherapy process is handled successfully, the chronic pain that occurs in patients will not be associated with chemotherapy.[28] Although different treatment modalities have been used to suppress chemotherapy- induced pain, it has been reported that virtual reality that applied during the chemotherapy sessions is the most effective method in coping with pain.[24,29] In our study, there was a significant increase in pain severity after video game-based exercises. We think that the reason for this increase may be related to the application of virtual reality not on the day which patients receive chemotherapy drugs rather during the disturbing chemotherapy sessions. Because the distracting effect of the virtual reality application could not be utilized. Furthermore, an increase in pain severity may be caused by the design of our treatment program in which the games were planned to move the upper extremity in all directions and the treatment duration was 30 min. Most of the studies were planned with patients who were in a static position in the literature.

According to the American Society of Clinical Oncology data, shoulder muscle strength decreases after mastectomy.[30] Especially, a decrease in muscle strength is more prominent in patients receiving chemotherapy due to the decline in the mitochondrial capacity of muscle cells. Decreased muscle strength causes impairment in functionality and poor quality of life. Therefore, the most important goal in cancer treatment is to increase muscle strength.[31] In our study, no significant change was found in shoulder abduction muscle strength. The single-session virtual reality treatment seems not effective in increasing muscle strength, it is necessary to prescribe more treatment sessions to achieve this goal. Patients' pleasure of exercise is related to the level of exercise. Furthermore, experiencing and learning different exercises make exercising more enjoyable.[21,32]

Pleasure of exercise plays a key role in encouraging sedentary women for exercise and physical activity diagnosed with breast cancer.[33] Our patients enjoyed when performing video game-based exercises (Average: 4.5/5). Despite the increased pain severity during the exercises, the high rate of exercise pleasure indicates that the patients had a high level of exercise tolerance and exercise tolerance can be improved in this patient group.

Schmidt et al.[34] reported that the perceived fatigue level should be between 11 and 14 according to the Borg Scale during endurance and resistive exercises. It was also stated that the duration of the exercises was associated with fatigue. The perceived fatigue level of 12 and above was defined as a medium or high level of fatigue.[35] The perceived level of fatigue during the 30-min virtual game-based exercise program was 11.13±2.69 which was below 12. Considering the level of fatigue, it has been observed that the participants were performed exercises comfortably. The exercise program was completed without any fatigue that would require stopping the program. Therefore, breast cancer patients receiving adjuvant chemotherapy can participate in a virtual game-based exercise program and complete the exercises with pleasure.

The study is not without limitations. First, our study did not include a control group performing usual care or conventional physiotherapy. Second, this is a singlesession pilot study since we did not conduct our study with larger sample size.

This is the first study investigating the acute effects of video game-based exercises applied to patients receiving chemotherapy drugs with breast cancer.

Conclusion

This pilot single-session study has shown that commercially available Xbox 360 Kinect video games can be used to increase upper extremity functionality and to provide high level of exercise pleasure without causing fatigue. More studies are needed to determine the optimal duration and frequency of this method to improve functionality without increasing pain.

Peer-review: Externally peer-reviewed.

Conflict of Interest: All authors declared no conflict of interest.

Ethics Committee Approval: The study was approved by the Acıbadem Mehmet Ali Aydınlar University Medical Research Ethics Committee (No: 2019-3/15, Date: 07/02/2019).

Financial Support: This study has received no financial support.

Authorship contributions: Concept - Ö.F., Ö.Ö., S.D., A.A.; Design - Ö.F., Ö.Ö., S.D., A.A.; Supervision - Ö.F., Ö.Ö., S.D., A.A.; Funding - S.D.; Materials - S.D., A.A.; Data collection and/or processing - Ö.F., Ö.Ö.; Data analysis and/ or interpretation - Ö.F., Ö.Ö.; Literature search - Ö.F., Ö.Ö., S.D., A.A.; Writing - Ö.F., Ö.Ö., S.D.; Critical review - Ö.F., Ö.Ö., S.D., A.A.

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